Realms
Welcome to tournament Lord. Each realm has a unique ruleset applied to suit different players. Eternal and River will suit players who wish to play the original lord
experience at a slower pace than the other realms while making progress towards killing the dragon 5 times.
Forest, Fire and Mist are for experienced dragon killers and have strict rulesets that prevent camping.
Eternal
- Free use of weapons and armour regardless of level.
- Players have the option to decline online battles.
- When a new round begins you can choose to reset your character and compete for the round win or continue playing with a soft reset to stats appropriate for your current level.
- Players competing for the round win are marked with an "R" (Ranked) next to their name.
River
- Free use of weapons and armour regardless of level.
- Players have the option to decline online battles.
Forest
- Weapons and armour limited per level.
- Players have the option to decline online battles.
- Players below level 12 who exceed the exp limit at the start of two consecutive days will die in their sleep while they continue to exceed the exp limit.
- Players on level 12 die in their sleep.
- Players who exceed the exp limit at the start of three consecutive days have their player fights reduced to 0.
Fire
- Weapons and armour limited per level.
- No option to decline online battles.
- Players below level 12 who exceed the exp limit at the start of two consecutive days will die in their sleep while they continue to exceed the exp limit.
- Players on level 12 die in their sleep.
- Players who exceed the exp limit at the start of three consecutive days have their player fights reduced to 0.
Mist
- Weapons and armour limited per level.
- Players have the option to decline online battles.
- Players below level 12 who exceed the exp limit at the start of two consecutive days will die in their sleep while they continue to exceed the exp limit.
- Players on level 12 die in their sleep.
- Players who exceed the exp limit at the start of three consecutive days have their player fights reduced to 0.
- Stats outside the game are delayed one day.
- A player who has not entered the realm today cannot enter within 1 hour of another player who has used the same ip address in the last month, except for the last hour of the day or the start of a new day.
Forest, Fire, Mist Realm Limits
Level | Weapon | Armour | Exp |
| | | |
1 | Long Sword | Bronze Armour | 1000 |
2 | Long Sword | Bronze Armour | 4000 |
3 | Huge Axe | Iron Armour | 10000 |
4 | Bone Cruncher | Graphite Armour | 40000 |
5 | Power Axe | Armour of Death | 100000 |
6 | Able's Sword | Able's Armour | 1000000 |
7 | Wan's Weapon | Full Body Armour | 10000000 |
8 | Spear Of Gold | Blood Armour | 15000000 |
9 | Spear Of Gold | Blood Armour | 15000000 |
10 | Crystal Shard | Magic Protection | 15000000 |
11 | Crystal Shard | Magic Protection | 15000000 |
12 | Unlimited | Unlimited | Unlimited |
Eternal Realm Soft Reset Limits
Level | Weapon | Armour | Exp | Elixirs |
| | | | |
1 | Long Sword | Bronze Armour | 1000 | 10 |
2 | Long Sword | Bronze Armour | 4000 | 10 |
3 | Huge Axe | Iron Armour | 10000 | 15 |
4 | Bone Cruncher | Graphite Armour | 40000 | 20 |
5 | Power Axe | Armour of Death | 100000 | 30 |
6 | Able's Sword | Able's Armour | 1000000 | 45 |
7 | Wan's Weapon | Full Body Armour | 10000000 | 60 |
8 | Spear Of Gold | Blood Armour | 15000000 | 80 |
9 | Spear Of Gold | Blood Armour | 15000000 | 100 |
10 | Crystal Shard | Magic Protection | 15000000 | 130 |
11 | Nira's Teeth | Belar's Mail | 15000000 | 160 |
12 | Unlimited | Unlimited | Unlimited | 200 |
Gold is limited when you are below level 12 to the price of the max weapon and armour for your level minus half the price of your current (already limited) weapon and armour.
The limit will never be less than one tenth the price of the max weapon for your level.
Extra points in hitpoints, strength, and defense are totalled then limited to the number of magic elixirs for your level. The points are then
distributed back to hitpoints, strength, and defense in the same proportion they had before being totalled.
Gems are limited to 10.
Children are limited to 7.